-Adventures
-Books
-Classes
-Contact Kinthur
-DM Log
-Faiths & Gods
-Forum
-History
-Magic
-Monsters
-NPC's
-PC's
-Places
-Products
-Races
-Players & DM's
-Stories
 

Books

Like all pen and paper role playing games books play an important role.They set the rules for the game and also assist all players so that the game is run smoothly.

The books can be broken in to three different categories. The first being the Dungeons and Dragons trinity of core rule books. Consisting of the Players Hand Book, the Dungeon Master Guide, and the Monster Manual. In order to make a game work these three books are required.

The next categories being the official splat books. These books are ones released by Wizards of the Coast that have the Dungeons and Dragons symbol at the top of the book.

The Third being the d20 open license splat books. That means any company can release a book that can be used with the dungeons and dragons d20 system how ever some material in these books can be 'broken' please see DM if you have any questions.

 

Core Rule Books

Players Hand Book
This Revised Edition (also called 3.5) of one-third of the Dungeons & Dragons trinity of core rule books (the other two being The Dungeon Master's Guide and The Monster Manual) contains errata, rules updates, and outright changes to the already-published Third Edition rules. The majority of changes are made in a quest for the holy grail of game rules: balance. To prevent boredom and enable creative choices, no single ability, spell, character class, or weapon should have an overwhelming advantage over another.
Dungeon Master Guide
Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons role playing game.
Monster Manual
Over 200 critters, creeps and creatures are featured in this book. The third of the core rule books. The book is used by the DM in order to help challenge and help the adventuring party. Do not think that all things in this book go bump in the night. There are allies ready to be made in these pages, but also your down fall is hidden in their also.

Affective starting with all new adventuring groups the only book allowed to be brought to the gaming table is the Players Hand Book. All current game groups have been grand fathered in and will continue to play as normal. Please note there will be exceptions if needed such as if a player is playing a Hex Blade the proper book will be allowed in as reference only.

If you have any questions about this new rule please feel free to ask me more about it.