The age of Creation |
Years 0-999 |
| a. Gods create Kinthur, though still without name. The Seven
gods soon attain dominance over the others. |
The Gods' Wars |
Years 1000-1999 |
During this time, the gods walked Kinthur and all that was created
was destroyed just as quickly. Many gods came and fought for
the lands and many gods were slain. It
was a thousand years of battle before the seven gods of Kinthur formed the Covenant.
*The Covenant: No god shall walk the world
in pure form. No god shall directly battle another deity in the prime material
world. No god shall directly influence
the Chosen of another. All gods must obey by the rules of the Council of
Seven. Every
thousand years the gods shall allow a battle of their champions. To the
victors shall go a thousand years of uninterrupted rule.
*To this day, the millennial battles have been
draws, with the gods of neutrality holding the
balance between Good and Evil. Evil kept just at bay and Good just shy
of victory. |
The Age of Dragonne |
Years 2000-2999 |
| |
The Age of Magic
and Men |
Years 3000-3999 |
As man grew in power and number, so did civilization. Man
sought the answers to the universe
and the power to harness that universe. Magic was strong and
young and wild.
a. The Wild mages:
It has been suggested that a wild mage
created Calthos Caverns when a spell went awry,
but truth be told the fault lay with the Calthos dwarves and their
poor craftsmanship, a Wild mage simply brought down their house of
cards. A Wild mage
is one who attempts to tap the
power of the weave and cast a spell without any preparation. It
might be said that a Wild mage
has sorcerer envy. They were all wild mages in the 3rd Millennium,
as magic was new and
unlearned.
b. Ozark
Ozark was a genius before his time,
but he had a weakness for strong women. While
married to a woman powerful in the arts he had an affair with a neighboring
Queen, who was
also a mage. When the affair was discovered a three-way mage
battle ensued. The magic that
was tapped and released caused the death of everyone in the kingdom. The
dying spell of
Ozark gave each person, whether peasant or noble, a grave, a tomb
stone and touch of
magic. For many years the ghosts of a kingdom haunted a land,
which stayed untouched until
the arrival of Penta-Ka-Wa in the Age of Strife.
c. The Gold Wizards
These self-styled wizards took power and control of kingdoms and
used them as playthings.
They were dubbed the Gold Wizards because of the gold thread that
they adorned themselves
with. Though their power was great it was not to last. The
uprising of the other races brought
their kind to their knees. It is Legend though that a single
Gold Wizard showed mercy and
kindness and was spared his life in exchange for seven thousand years
of imprisonment, but
that… is just a legend. |
The Age of Elves
and Dwarves |
Years 4000-4999 |
a. Celestial
Elves arrived in Kinthur
b. Mithril Kingdom- Time
of Completion - 4675 s.b. Mithril Castle
c. The Kingdom of Caverns- Time of
Betrayal - 4700 s.b.-some of the kingdom of
Caverns was carved from the caverns of Calthos |
The Dark Age |
Years 5000-5999 |
|
rebellion of men & rise
of the evil races |
|
|
a. Birth
of Noir 5234
b. March of the Trolls
c. Orcs on the Move-
the orcs were lead by Orkber a half orc with enhanced
intelligence. He led a legion of orcs against the elven
Star City and was destroyed by
Tremayne Silvanus, the elven Knight, in the Calthos Caverns.
d. Crusade of the
Kobolds- Lead by a Kobold sorcerer of unprecedented power the
Kobolds sent wave after wave of soldiers across the land. Their
defeat has earned them the ire
of races everywhere. Few take the creatures seriously,
though after the quake, many new
sorcerers have appeared. |
|
The Golden Age of Peace |
Years 6000-6999 |
a. The
City-treaty of Elves, Dwarves and Humans (Later to add halflings,
gnomes,
Lizard men and Lawful Undead
b. The
blasphemy of Noir- construction of the Northern city-state of Dhaman
|
The Age of Kings |
Years 7000-7999 |
a. Founding
of the kingdom of Valiance
b. Many men rose to become good kings
across the land. Feudalism reaches its
peak. |
The Age of Mystery |
Years 8000-8999 |
a. Much
has been lost about this time, though rumor says (isn’t there
always a rumor?)
that the histories are in the Arcane Library from the City. |
The Age of Heroes |
Years 9000-9999 |
You
had to be there. It was freaken great. |
The Age Strife |
Years 10,000-present |
a. 10,070
The Great Quake: Kinthur’s first recorded Quake caused a
surge in the
magical Weave as well as a burst of power along ley lines and within the minds
of psionists
everywhere. The High Sorcerers were greatly harmed and mortally wounded, but
the surge
brought about a new breed of sorcerers (i.e. 3rd edition). The burst of
psionic energy nullified
most, if not all, psionicists leaving them without the abilities they had grown
so powerful with. |