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Leazolind

Location : South of the Noonan Grasslands upon the coast of the Sea of Luh.

Capital : City of Arlon, population 8,000

 

Government: Since the Civil War, the government of Leazolind has seen a great many changes.  A triumvirate consisting of the three major powers in the kingdom now rules it.  The rulers are the head of the military, a seven star general, presently held by General Regis Dexterous, the Queen Priestess, Lindra Leazolind, 22nd ruler and High Priestess of the Church of Kinthur, who ruled alone prior to the civil war.  The position of Queen Priestess is passed from mother to daughter, the heir being selected by the present ruler and approved by the advising council of priests/priestesses. Thirdly is the head of the Arcane Order, who monitors and directs all forms of arcane spell casters within the kingdom.  Eckrich Gillingham presently holds this position, which he took by force from his predecessor during the civil war.   

Income:  The Kingdom of Leazolind gains a majority of its monies from road taxes applied to caravans traveling the coast.  Leazolind has the south most land based trading route and the most well guarded roads across the Sleeping River.  In addition, the fertile land produces enough agricultural products for export and trade.  The western regions of the kingdom are home to some of the best horse breeds in the world that bring a high price from other kingdoms.

Standing Army: Leazolind maintains a small standing army of 3,000 infantry soldiers and the best-trained cavalry (on land and in the air) in the civilized world, the exact number of which is kept secret.  In addition, the kingdom can call on a militia of almost 5,000, many of which have been in the service or received basic training.  With the end of the Civil War, Leazolind can now call on a force of over 250 trained wizards.  This military now ranks Leazolind among the few kingdoms to be contended with. 

Background: Soliel Leazolind founded Leazolind in 9739, the Year of the Shattered Sight.  The capital city of Arlon was named for her lover who died in battle before the birth of his children.  Soliel gave birth to twins.  The daughter, Tereslea, became High Priestess upon her 25th birthday, while the son, Theason, became the kingdom’s Master horseman and Man-At-Arms.  This began a tradition of the daughters of the crown ruling while the sons served to protect the kingdom.  In 9985, Year of the Burning Sun, the kingdom repelled an invasion force of Sun elves.  The Celestial City’s council later extended official apologies and established trade agreements.  This standing treaty with the Celestial Elves has helped Leazolind to join the ranks of recognized economic powers along the coast.  The currency of Leazolind is now accepted in most port towns and cities with an even rate of exchange.  In 10183 the Queen’s son conspired with her consort to take the throne.  This began the year long Civil War that ended with the creation of the triumvirate. 

Today:  Leazolind has succeeded in securing its eastern and western borders through negotiation and treaty.  The coastal region is patrolled by ships filled with well-trained marines and is relatively free of pirates.  The only remaining threat to the nation is from the northern borders.  To the northwest are the Noonan grasslands, home to many goblin kinds.  The nature of the creatures makes any attempt at a peaceful coexistence futile.  The northeast border stretches between the Sleeping River and the Calthos Caverns.  The occasional wandering monster and orc tribe are a constant threat to the kingdom and requires vigilance on the part of the border towns.  These threats are neither organized nor regular so the kingdom exists in relative peace, but with a niche filled with adventurers.  The final result of the Civil War has made the kingdom a more tolerant place for wizards and spell casters, at least officially.  Arcane magic users are still looked upon with awe and fright by the common man.  And with the increase in travelers and traffic (political strife brings out the odd ones) common people have had to get used to strange folks and strangers alike.